Viewing entries tagged with 'iphone'

Stroke of Art

Posted by omega on 15 August 2013 | 0 Comments

Tags: , , , , ,

I've just released my first game.  It's a simple memory game aimed at helping kids learn more about fine works of art.  The fun comes in being able to swipe the screen with your finger and reveal the painting underneath stroke after stroke.  Feel free to check it out at the app store today.

https://itunes.apple.com/us/app/stroke-of-art/id687027719

0 comments | Read the full post

MyVidList Version 3

Posted by omega on 12 April 2013 | 0 Comments

Tags: , , , , , , , , , ,

Just released the latest version of MyVidList with audio support.  Now, you can search for you favorite songs hosted on open servers, you then copy the URL by pressing down on the link.  You can also preview the song within the app before adding it into you list by simply clicking on the desired song listed on open directories.  You can also search for popular videos.
Check out the app the iTunes Store.
https://itunes.apple.com/us/app/my-vid-list/id452174385 

0 comments | Read the full post

App Approved

Posted by omega on 8 August 2011 | 0 Comments

Tags: , , ,

Yay!! My app was approved today. It will most likely be available within 24 hours, I'll post the iTunes link when it becomes available. Click here for more information.

Update - Here's the link to the ITunes page.

0 comments | Read the full post

Unwinding in my beautiful home

Posted by omega on 24 July 2011 | 1 Comments

Tags: , , , , , ,

So, I'm sitting here unwinding, my muscles sore, from a long weekend of house chores and constant activity.  We are currently filling in a part of the backyard with mulch and setting up garden boxes.  On top of it all, I just submitted my first app for review into the itunes app store.  I'm hoping my little app makes the cut.

It came about as a means of wanting to bookmark videos on my mobile device.  I worked very hard in getting the right design and workflow down, and after all that, I still have more features I want to add for the next release, like a search screen. 

Anyways, in all of these, I have Netflix keeping me company with my constant viewing of Roseanne re-runs :))

I'm tired, my eyes kinda hurt... and I still plan on working out after seeing this great work-out routine in a Men's Fitness mag. 

*yawn*

See you next time, internet.

1 comments | Read the full post

Faulty By Design

Posted by omega on 7 July 2010 | 0 Comments

Tags: , ,

Internetz,
I wanted an IPhone 4 just like everyone else.  I was unable to purchase one at the reduced price since I had just bought my IPhone 3GS this past December and I had just renewed my 2 year contract.  The IPhone 3GS is still a pretty kick ass phone, unfortunately it seems the IPhone 4 suffers from a design problem related to the antenna.  This only affects left handed users, and even then it's only a small percentage.  Still, Apple did release an official response in which they did acknowledge a faulty algorithm for incorrectly calculating the number of bars to display in the UI.  It's enough for me to wait until Apple releases their IPhone 5 in the next two years.
http://www.zdnet.com/blog/hardware/the-iphone-4-is-defective-by-design-get-used-to-it/8846

0 comments | Read the full post

IPhone Development using Phonegap

Posted by Omega on 3 June 2010 | 0 Comments

Tags: , , , , ,

I've started the early phases of development for what I hope to be my first IPhone app.  Thanks to open-source, I now have access to two great frameworks.  Phonegap is an Object-C framework that allows the developer to create IPhone apps using only HTML5, JS and CSS.  The other is a JavaScript framework named GameQuery.  It allows you to make 2D fighters using sprites.  It also does a lot of the heavy lifting that goes into game programming, namely collision detection.  Anyways, even though this would move me more to front-end web development, I still find myself working in Objective-C and figuring out the new features of XCode 3.2.

0 comments | Read the full post

Can You Imagine Gaming on an iPad

Posted by Omega on 1 February 2010 | 0 Comments

Tags: , , ,

Traditional gaming on iPhone never carried over too well.  The reason being that a truly submersive gaming requires a high level of control input (pulling of a button and directional-pad combination, hot-keyeing items, etc). And, even though some developers were able to design a traditional game pad on top of main game canvas, the iPhone screen is not entirely forgiving when it comes to space; often times my fingers would slip off the button placement or having my fat fingers obscure some important part of the game screen. 

0 comments | Read the full post

Want O?

Enter Your Email Address Below:

?